A New Chapter: One Game, Unity Tools & Tutorials

We're refocusing the studio: one game in development, Unity packages built from its systems, and a tutorial for each one we ship.

Akadoshin Games
June 12, 2026
1 min read
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Akadoshin Games is entering a new chapter, and we want to be transparent about what we're building and how.

One game, built with patience

Our first game is in active development. It's still early — too early to show — so instead of teasing screenshots we're not proud of yet, we'll share it when there's something genuinely worth your time.

Unity tools, released as we build

Game development forces you to solve hard problems. Every time we solve one well, we'll package it and publish it on our Unity Asset Store page so other developers can use it too.

The first package is already in progress: a hand IK system for realistic hand movement on characters — procedural finger placement, natural grips, and believable hand poses without hand-animating everything.

Tutorials and content

Alongside each package we'll publish video tutorials covering how it works and the problems it solves. Our YouTube channel is live, an Instagram is on the way — and this blog is where everything will be announced first.

Thanks for being here from the start.

Tags:studiounityasset store

Akadoshin Games

Independent game studio in Medellín, Colombia — building games and the Unity tools that come from making them.

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