We createchaoschaos
Indie studio in Medellín, Colombia — building games, and releasing the Unity tools we make along the way.
What we're
building.
Our Games
In developmentEarly in development. We'll share more once there's something worth showing.
Unity Packages
Docs readyEvery solid system we build for our games ships as a standalone Unity package with full docs. First two: PalmReach IK (procedural arm, hand & finger IK) and PSXEffect (retro PS1 post-processing). Docs are live; Asset Store listings land soon.
Ondara — Game Backend
In developmentA backend-as-a-service for games: authentication, player data, cloud save, leaderboards, economy and remote config — via SDKs or REST. Docs are live; the platform is in active development.
Tutorials & Content
Coming soonA video tutorial for every package we ship, on our brand-new YouTube channel. Instagram is next.
Built for the game,
shipped for you.
Every solid system we build for our own game becomes a standalone Unity package — fully documented, zero dependencies. Docs are live; the Asset Store listings land soon.
PalmReach IK
Procedural arm, hand & finger IK for first-person interaction — reach handles and buttons, grip with fingers that wrap to the surface, gestures, and anatomical joint limits. A layer on top of the Animator, with no dependencies.
PSXEffect
The retro PS1 look as a drop-in post effect — vertex snapping, affine texture warping, color crunch, dithering, fog, and skybox. Tuned from a single volume.
The backend behind our games, open to yours.
Ondara gives your game authentication, player data, cloud saves, leaderboards and a full economy out of the box — through native SDKs or a plain REST API. Self-host the whole stack in one command, or run it on our cloud.
Self-host in one command, or run on our cloud · Docker · Kubernetes
Who's behind
the chaos.
Indie studio in Medellín, Colombia — building games and turning the systems behind them into Unity tools other devs can use.
Jhon Anderson Monroy
Founder · Developer · ProductSenior software engineer — 8+ years building fintech, e-commerce, and enterprise platforms. All of it now aimed at games: writing the code, designing the systems, and packaging the useful parts so other devs don't have to solve them twice.
Questions, ideas,
or just hello.
Collaborations, questions about the packages, bug reports, or a plain hi — it all lands in the same inbox, and we answer it ourselves.