For Publishers

Partner with us on
our first releases

We're an emerging indie studio with unique game concepts, seeking publishing partners for our first commercial releases.

5Games in Dev
2025First Release
5%Lead Project

Game Pitches

Projects seeking partners

Pigeon World key art
Early Concept
Pigeon World screenshot 1
Pigeon World screenshot 2
Pigeon World screenshot 3
Pigeon World screenshot 4
01
5%

Pigeon World

Turn the city into your playground

A multiplayer sandbox where players are urban pigeons surviving in a vibrant city. Compete for food, evade predators, build nests, and score points with mischievous actions like pooping on things. 20-60 players per server in chaotic city survival.

Genre

Multiplayer Survival Sandbox

Platforms

PC, Console, Mobile

Budget

$200K - $400K

Key Features

  • Urban pigeon survival with authentic behaviors
  • 20-60 player multiplayer servers
  • Poop scoring system — hit targets for points
  • Nest building progression (5 levels)
  • Dynamic city events and day/night cycle

Target Audience

Players who enjoy chaotic multiplayer sandboxes with humor and social competition

Comparables

Goat Simulator meets Untitled Goose Game meets Fall Guys

Monetization

Premium ($19.99) with cosmetic DLC (pigeon skins, nest decorations)

Available Materials

  • Full GDD
  • Concept art
  • Pitch deck

Development Roadmap

Concept

Q1 2025

Prototype

TBD

Alpha

TBD

Release

TBD

Seeking

Publishing partner for full development funding and multiplayer infrastructure

Discuss this project
Twisted Blackjack key art
Design Complete
Twisted Blackjack screenshot 1
02
10%

Twisted Blackjack

The blackjack you know. Depth you don't expect.

A roguelike deck-builder where blackjack determines combat outcomes. Build your deck with 100+ tactical cards across 9 archetypes, survive 10 cursed boards with escalating difficulty, and master the dark twists that corrupt every hand.

Genre

Roguelike Deck-builder

Platforms

iOS, Android, Nintendo Switch, PC

Budget

$100K - $200K

Key Features

  • Blackjack combat meets strategic deck-building
  • 100+ tactical cards across 9 archetypes
  • 10 cursed boards with unique mechanics
  • 3 game modes: Solo, Co-op, Battle Royale
  • Cross-platform play with cloud saves

Target Audience

Fans of roguelike deck-builders who enjoy strategic depth and risk management

Comparables

Slay the Spire meets Balatro

Monetization

Premium ($14.99 PC/Switch, $4.99 mobile) with optional cosmetic DLC

Available Materials

  • Full GDD v3.0
  • Card balance spreadsheet
  • Pitch deck

Development Roadmap

Design

Q1 2026

Prototype

Q2 2026

Alpha

Q3 2026

Beta

Q4 2026

Release

2027

Seeking

Publishing partner for development funding and multi-platform release

Discuss this project
Commander in Chaos key art
Early Concept
03
5%

Commander in Chaos

Spread chaos. Destroy cities. Make headlines.

A clicker-style incremental game with political satire. Play as a caricature leader causing chaos in cities. Click to destroy buildings, earn chaos points, buy upgrades, and watch satirical news headlines react to your destruction.

Genre

Incremental / Clicker / Satire

Platforms

PC, Web, Mobile

Budget

$30K - $60K

Key Features

  • Addictive clicker gameplay with deep progression
  • Political satire and absurd humor
  • Satirical news ticker reacting to your chaos
  • 5 unique city levels to destroy
  • Prestige system for endless replayability

Target Audience

Fans of idle/incremental games who enjoy humor and satisfying progression

Comparables

Adventure Capitalist meets Idle Apocalypse

Monetization

Free-to-play with ads, optional ad removal ($2.99), cosmetic IAP

Available Materials

  • Full GDD
  • Core systems design
  • Pitch deck

Development Roadmap

Concept

Q1 2025

Prototype

TBD

Alpha

TBD

Release

TBD

Seeking

Publishing partner for development and mobile distribution

Discuss this project
Pingui's Kitchen key art
Early Concept
04
5%

Pingui's Kitchen

Un pingüino. Un restaurante. La supervivencia de toda una especie.

A restaurant management game with cooking mini-games where Pingui, a penguin entrepreneur, opens a gourmet restaurant to feed seals and save his species. Combines Overcooked-style tension with emotional narrative and unique focus group mechanics.

Genre

Restaurant Management / Cooking Sim

Platforms

Mobile (iOS/Android), PC, Web

Budget

$80K - $150K

Key Features

  • Fast-paced cooking mini-games
  • Focus group system shapes narrative
  • Multiple endings based on performance
  • 30+ recipes across 4 tiers
  • 6 unique seal customer types

Target Audience

Casual players, cooking game fans, narrative-driven indie enthusiasts

Comparables

Overcooked meets Coffee Talk

Monetization

Premium ($4.99 mobile, $9.99 PC), optional 'Tropical Vacation' DLC

Available Materials

  • Full GDD (50+ pages)
  • Pitch deck

Development Roadmap

Concept

Q1 2025

Prototype

TBD

Alpha

TBD

Release

TBD

Seeking

Publishing partner for development funding, marketing, and mobile distribution

Discuss this project

Why Us

What we offer

Fresh creative vision

Unique concepts that stand out in crowded markets.

Passionate development

Small team with big dedication to quality and craft.

Clear design docs

Detailed GDDs ready for review and feedback.

Flexible terms

Open to various partnership models and structures.

Clear communication

Regular updates, transparent process, open dialogue.

Multi-platform ready

Designed for PC, console, and mobile from the start.

The Team

Who we are

AkadoshinGames is a solo-founded indie studio based in Latin America, focused on creating games with unique mechanics and memorable experiences. We believe in quality over quantity and thoughtful game design.

Founder & Lead Developer

Game Designer & Developer

5+ years of game development experience. Proficient in Unity, game design, and full-stack development. Passionate about creating innovative gameplay experiences.

Development Stack

  • Unity 2022 LTS
  • C# / .NET
  • Git version control
  • Agile methodology

Looking to Expand

With publisher support, we plan to bring on specialized contractors for art, audio, and QA to deliver polished final products. Our budgets account for team expansion during production phases.

Get in Touch

Let's talk

Tell us about your publishing interests. We respond within 48 hours.

Or email directly:
publishers@akadoshingames.co