Commander in Chaos
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Design CompleteHybrid Idle Clicker10% Complete

Commander in Chaos

One button. Infinite missiles. Absolute chaos.

You are an incompetent Commander appointed by bureaucratic error. Your only qualification? A big RED BUTTON and an arsenal of missiles. Your mission? Nobody knows. But Nexus City — a chaotic metropolis where three collapsing dimensions (Military, Fantasy, and Sci-Fi) smashed together — has defenses that need destroying. Tap THE BUTTON to launch missiles, break through absurd city defenses, deploy idle generators for passive income, recruit Commanders from across the dimensional rift, and prestige your way through 20 barrios of escalating chaos. Dark comedy meets deep incremental strategy.

THE RED BUTTON

Tap to launch missiles

10 Missile Types

Standard → Omega

20 Barrios

5 Sectors, 60+ Commanders

Fake News System

Headlines change gameplay

Engine

Unity

Platforms

iOS, Android, PC (Steam), Console (Switch, PS, Xbox)

Art Style

Stylized 2.5D, cartoonish

Release

TBD

Player Fantasy

  • Smash THE BIG RED BUTTON and watch missiles obliterate city defenses
  • Unlock 10 missile types from Standard to the devastating Omega Missile
  • Deploy idle generators that print Chaos Coins while you sleep
  • Recruit 60+ Commanders — each one a joke, each one overpowered
  • Prestige through City Resets and Dimensional Collapse to grow infinitely stronger
  • Read absurd fake news headlines that change gameplay in real time

Core Gameplay Loops

Four nested loops drive progression. Click each layer to see how it works.

The Dimensional Mashup

The three dimensions aren't just an aesthetic gimmick — they affect gameplay mechanics. Each dimension has a distinct playstyle, and when they combine in later sectors, the mechanics layer on top of each other.

Military Dimension

Efficiency & volume

Operations

Fast cycles, low cost per unit, scales with quantity

Commanders

Passive bonuses, armor-based combat abilities

Example Operation

Sandbag Factory — 0.6s cycle, cheap, reliable income stream

The military dimension values discipline and throughput. Their Operations are workhorses: not flashy, but they never stop producing.

Dimensional Combinations

Military + Fantasy

Barracks with enchanted gear. Fast-cycling Operations with occasional burst payouts.

The Fringe / Arcane District

Fantasy + Sci-Fi

Arcane portals powered by technology. Long-cycle Operations that trigger chain reactions.

Neon Rift

Military + Sci-Fi

Mechs and drones. Automated fast-cycling Operations with synergy bonuses.

Iron Core

All Three

Everything at once. The most complex and powerful Operations in the game.

The Singularity

Design Pillars

Button is King

THE BIG RED BUTTON is the center of everything. Every system feeds back into making button presses more satisfying and powerful. The button never competes for screen space or player attention.

Satisfying Destruction

Every tap must FEEL impactful. Visual explosions, screen shakes, damage numbers flying, coins raining. The feedback loop of tap → missile → explosion → reward must be instant and visceral.

Controlled Chaos

Three genres collide but never feel random. Each sector has a clear identity and every combination has purpose. Systems are complex but discoverable. The chaos is designed.

Satire & Humor

Dark military comedy permeates everything. Fake news headlines change gameplay. Commander descriptions are jokes. Even the prestige prompt is a punchline. The tone is satirical, never mean-spirited.

Infinite Numbers

Numbers go up forever and it always feels good. From 1 damage to 1e308, every magnitude feels earned. Big number notation, smooth animations, and prestige multipliers ensure the dopamine never stops.

🔴The Big Red Button

THE BIG RED BUTTON is the soul of Commander in Chaos. Everything revolves around it. Every tap launches missiles, every upgrade makes it more powerful, every system feeds back into making your button hits more devastating.

Button Stats (Upgradeable)

StatInitial Value
Base Damage1
Missiles/Tap1
Penetration0%
Crit Chance1%
Crit Multiplier×2
Explosion Radius1 (single target)
Warhead TypeStandard

Special States

Overcharged

Trigger: Random chance per tap (5% base)

Effect: Next 5 taps deal ×3 damage. Button glows white-hot.

Frenzy Mode

Trigger: 10 taps in 2 seconds

Effect: ×2 damage for 5 seconds. Visual: button vibrates, screen shakes, missiles multiply.

Mega Launch

Trigger: Charge bar fills from taps (100 taps base)

Effect: Single devastating missile dealing ×50 damage with guaranteed penetration. Cinematic explosion.

Damage Formula: DPS_tap = (base_damage × missiles_per_tap × penetration%) × Π(all_multipliers)

City Defense Systems

Every zone has layered defenses with HP pools. Your missiles must overcome defense HP to deal damage to the zone. Defenses scale with progression: HP_zone = base_HP × 1.35^zone_number. Defense effectiveness also scales adaptively: defense = base_def × 1.12^zone × (1 + 0.05 × log10(player_DPS)).

Torretas Antimisiles

Intercept a % of incoming missiles before impact. Reduce effective hits.

Counter: Overwhelm with volume (missiles/tap) or penetration upgrades

Campos de Fuerza

Energy barriers that absorb flat damage per hit. Regenerate over time.

Counter: High single-hit damage or sustained DPS exceeding regen rate

Drones Defensivos

Mobile units that dodge and intercept missiles. Harder to hit.

Counter: Explosion radius upgrades or homing missile types

Interceptores de Plasma

Destroy missiles mid-flight. Higher interception rate vs slow missiles.

Counter: Fast missile types or volume attacks

Escudos Regionales

Zone-wide shield absorbing a % of ALL incoming damage.

Counter: Penetration stat bypasses shield percentage

Bunkers Reforzados

Massive HP pools that must be ground down. No special mechanics, just tanky.

Counter: Raw damage upgrades and sustained bombardment

Contraataque EMP

After taking damage, EMPs disable auto-launchers for a few seconds.

Counter: Manual tapping during EMP windows or EMP resistance upgrades

Regeneracion Urbana

The city rebuilds defenses over time. Constant HP regeneration.

Counter: DPS must exceed regen rate. Offline: defenses regen 5%/hour

Missile Arsenal

10 missile types unlock as you progress through Nexus City. Each has a 10-level upgrade tree. Higher-tier missiles deal more damage and have unique special effects.

MissileDamageSpecial Effect
Misil Estandar×1None — your starting weapon
Misil Perforante×1.5+15% penetration, bypasses some armor
Misil Incendiario×1.2Burn DoT: 20% extra damage over 3 seconds
Misil de Fragmentacion×1.3Hits 3 targets (splash damage)
Misil Arcano×2Ignores magical defenses entirely
Misil de Plasma×2.5Disables defense regen for 2 seconds on hit
Misil Sismico×3Damages ALL defense types simultaneously
Misil Gravitacional×4Pulls nearby defenses into impact zone
Misil Dimensional×5Random bonus effect from another dimension
Misil Omega×10Guaranteed crit, full penetration, screen-wide explosion

Auto-Fire (DPS)

Commanders not assigned to generators contribute passive missile DPS. Auto-Launchers (Lanzadores Automaticos) are dedicated generators that produce DPS instead of coins. Combined, they chip away at defenses while you manage other systems.

💀 Boss Encounters

Every barrio ends with a boss that has massively reinforced defenses (boss_HP = zone_HP × 10 × tier_multiplier) plus a time limit (30-120 seconds). Regular bosses appear at each barrio end. Elite bosses appear every 5 barrios with unique mechanics and better loot.

Chaos Coins (large lump sum)Commander ShardsBarrio Key (unlocks next zone)Lucky Chaos Drop (rare bonus)

🍀 Lucky Chaos Drops

Golden animated icons (missiles, envelopes, boxes) appear randomly every 3-7 minutes during active play. Tap them for a rewarded ad to receive: ×5 coins for 30s, 10 Command Tokens, 1 Chaos Shard (rare), instant Mega Launch, or a forced positive news headline.

Nexus City — Zones & Barrios

Nexus City is divided into 5 sectors containing 20 barrios total. Each barrio has a named boss, unique mechanics, and zone objectives. Click a sector to explore its barrios.

Fake News System

Periodically, absurd fake news headlines appear at the top of the screen (breaking news style). Each headline activates an EVENT in a specific zone, temporarily changing gameplay rules. This is the UNIQUE FLAVOR of Commander in Chaos.

One headline every 2-5 minutes during active play. Ratio: 60% positive/neutral, 25% special zone events, 15% negative. Never more than 2 active simultaneously. Negative events NEVER in first 15 minutes.

Shield technicians on strike for better conditions

Effect: Force fields disabled in active zoneDuration: 5 min

Massive power outage in the northern district

Effect: Anti-missile turrets at 50% efficiencyDuration: 3 min

Defensive drone software infected by virus

Effect: Drones move erratically, intercept 30% lessDuration: 4 min

Military budget cut due to corruption scandal

Effect: All defenses -25%Duration: 5 min

Regional shields need urgent maintenance

Effect: Shields reduced to 10% absorptionDuration: 3 min

Currency & Economy

Five currency types with distinct economies. Active play generates 3-5× more than passive in the same period.

🪙

Chaos Coins

Resets

Your primary currency. Flows from every missile hit and generator cycle. Resets on City Reset.

Earned: Missile impacts, Generators, OfflineSpent: Upgrades, Generators, Missiles
💎

Chaos Shards

Persists

Earned by resetting your city. The more progress before reset, the more Shards. The core prestige currency.

Earned: City Reset — formula: 200 × √(lifetime_coins / 10^15)Spent: War Council permanent upgrades
🎖️

Command Tokens

Persists

Rare and valuable. Earned from achievements and quests, not grinding. Spend on Commanders and premium features.

Earned: Achievements, Daily quests, EventsSpent: Commander gacha, leveling, Time Warps, Cosmetics
🔮

Rift Crystals

Persists

Premium currency. Available through IAP or rare in-game drops. Used for cosmetics and convenience — never power.

Earned: IAP, Rare drops, Season PassSpent: Premium cosmetics, Boosts, Ad removal
🏪

Monedas Locales

Resets

Local currencies that appear in later sectors. Each zone has its own variant, spent on zone-exclusive upgrades only.

Earned: Zone-specific generators (Sector 3+)Spent: Exclusive zone upgrades

Prestige System

Two prestige layers drive long-term progression. City Reset is available early and used often. Dimensional Collapse is the endgame super-reset.

1City Reset (Primary Prestige)

At any point after reaching the Arcane District, you can perform a City Reset. This resets your Chaos Coins, generators, and barrio progress — but you keep your Commanders and earn Chaos Shards based on how far you progressed.

Resets

  • Chaos Coins
  • Generator levels
  • Barrio progress
  • Monedas Locales

Keeps

  • Commanders (and their levels)
  • Command Tokens
  • War Council upgrades
  • Chaos Shards
  • Cosmetics
  • Achievements

total_shards = 200 × √(lifetime_coins / 10^15)

2War Council (Permanent Upgrade Tree)

Spend Chaos Shards on permanent upgrades that make every future run faster. Four branches, each tied to a gameplay system. Nodes cost increasing amounts of Shards.

3Dimensional Collapse (Endgame Prestige)

After clearing The Singularity, trigger a Dimensional Collapse. This is a full reset — even War Council upgrades. But you earn Rift Cores, the endgame prestige currency, unlocking the final layer of progression.

Resets

  • Everything from City Reset
  • War Council upgrades
  • Sector progress

Keeps

  • Commanders
  • Rift Cores
  • Endgame upgrades
  • Cosmetics
  • Achievements

rift_cores = floor(5 × log10(total_shards_sacrificed))

Generators & Automation

Generators (Generadores Idle) are your primary income source. Each runs on a cycle timer, generating Chaos Coins automatically. 80+ generators across 20 barrios. Production formula: income = base_prod × units × milestone_mult × prestige_mult × commander_bonus.

Exponential Cost Scaling

Each additional copy costs base_cost × growth_rate^n. Growth rate varies: 1.10-1.15 for standard generators, 1.15-1.20 for special upgrades. Buying in bulk uses the formula: base × (rate^k × (rate^n - 1)) / (rate - 1).

Cycle Timers

Each generator runs on a timer. A Fabrica de Sacos generates income every 0.6 seconds. A Depuradora de Foso takes 60 seconds but pays out much more. Shorter cycles feel more active; longer cycles reward patience.

Milestone Multipliers

At specific purchase counts (25, 50, 100, 200, 300, 400), generators receive permanent production multipliers (×2, ×4, ×8, ×16, ×32, ×64). These stack with prestige and commander bonuses.

Commander Automation

Generators require manual collection unless a Commander is assigned. Commanders auto-collect AND boost income for their assigned generator. Faction-matching gives a 2× synergy bonus.

Synergy Bonuses

Owning all generators in a zone grants a zone synergy bonus (×1.5 to all generators in that zone). Combined with faction bonuses and commander assignments, late-game builds create cascading multiplier chains.

Sample Generators — The Fringe Sector

GeneratorCostIncomeCycle

Fabrica de Sacos

Produces sandbags endlessly. Nobody knows what for.

41.67/s0.6s

Oficina de Reclutamiento

Recruits confused medieval knights as modern soldiers.

608/s3s

Zona de Supply Drop

Planes drop crates of swords and grenades.

72048/s6s

Taller de Torretas

Irony: you build the turrets you then destroy.

8,640260/s12s

Red de Vigias

Watchers report everything. Understand nothing.

103,6801,440/s12s

Depuradora de Foso

Keeps the moat clean... so it's more effective against you.

1,244,1608,640/s60s

Commander System

Every Commander serves two roles: Manager (assigns to a generator for automation + income bonus) and Combat Leader (active abilities during boss fights and events). You choose which role to prioritize through deployment.

60+ Commanders at launch across 5 rarity tiers.

RarityManager BonusCombat Power
Common+10-30%Low
Uncommon+30-75%Medium
Rare+75-150%High
Epic+150-300%Very High
Legendary+300-500%Extreme

Recruitment

  • Gacha system with Command Tokens — guaranteed pity at 50 pulls for Epic, 100 for Legendary
  • Zone objectives reward specific guaranteed Commanders
  • Boss defeats have a chance to drop Commander Shards
  • Prestige milestones award specific Legendary Commanders
  • Events and Chaos Pass feature exclusive limited Commanders

Leveling Milestones

  • XP-based leveling system (1-100) using Command Tokens and duplicate shards
  • Level 10: Unlock passive skill slot
  • Level 25: Manager Bonus doubles
  • Level 50: Combat ability evolves (stronger version)
  • Level 100: Ultimate ability unlocked — game-changing power

Deployment

  • Assign one Commander per generator for automation + income boost
  • Faction-matching a Commander to a generator's theme gives a 2× synergy bonus
  • Unassigned Commanders contribute to your auto-fire missile DPS
  • 60+ Commanders at launch across all factions and rarities

Sample Commanders

Sargento Hierro

Common
Bonus: +20% Fabrica de SacosCombat: Armor BreakSource: Zone objective reward

Shoots first, never does paperwork.

Glimwick el Inestable

Rare
Bonus: +100% Bateria ArcanaCombat: Arcane BurstSource: Commander Crate (random)

His spells work. Not always as expected.

TX-7 "Tinker"

Epic
Bonus: +200% Drone ArtilleroCombat: OverchargeSource: Boss defeat reward

Was a toaster. Promoted for excellence.

General Stormblade

Legendary
Bonus: +500% any generatorCombat: Dimensional SlashSource: Prestige milestone

Fought in three wars. Simultaneously. In three dimensions.

Chef Bomba

Uncommon
Bonus: +50% Zona de Supply DropCombat: Explosive FeastSource: Milestone reward

His cooking is a war crime. Literally.

D4-TA

Epic
Bonus: +200% Red de VigiasCombat: Hack DefensesSource: Event reward

A sentient hacker that eats firewalls.

Sir Lanceamissile

Rare
Bonus: +100% Taller de TorretasCombat: Missile JoustSource: Commander Crate

A knight who traded his lance for a missile.

La Reportera

Legendary
Bonus: +500% Fake News effect durationCombat: Breaking News StrikeSource: News Archive completion

Her pen is deadlier than your arsenal.

Cosmetics & Customization

10 cosmetic categories with zero mechanical impact. Pure visual expression. Cosmetics enrich the button experience, never compete with it.

Missile Skins

50-300 RC

Change missile visual model

Dragon missile, Pizza missile, Retro laser

Missile Trails

30-200 RC

Change the trail left in flight

Fire, Rainbow, Binary (0s and 1s), Flowers

Explosions

50-300 RC

Change impact animation

Classic mushroom cloud, Hearts, Retro pixels

Button Skins

100-500 RC

Change the red button visual

Golden button, Wooden button, Holographic

Commander Skins

100-400 RC

Alternate outfits for Commanders

Formal suit, Golden armor, Exosuit

City Themes

200-500 RC

Change map visual palette

Night mode, Apocalypse, Neon, Retro pixel

UI Themes

100-300 RC

Change interface colors

Classic military, Cyberpunk, Royal fantasy

Profile Frames

50-200 RC

Player profile decoration

Animated frames, Golden, Event-exclusive

Titles

20-100 RC

Text under player name

"Supreme Destroyer", "Button Addict"

Tap Effects

50-200 RC

Extra particles on button press

Lightning, Stars, Confetti, Blood (dark humor)

Monetization

F2P. Target revenue: 60-70% ads, 30-40% IAPs. Game is 100% completable without paying.

Offline Doubler×2 offline earnings1 per return
Time Warp1 hour of production3/day
Speed Boost×2 generator speed for 4h2/day
Boss Damage×3 damage for 30s1 per attempt
Commander XP×2 XP for 2h2/day
Lucky Chaos DropVariable bonus4-6/day

Anti-Predatory Rules

  • ZERO ads in the first 15 minutes
  • NEVER interrupt gameplay — all ads are opt-in
  • Minimal interstitials: only between zone transitions, max 1 every 5 min
  • Target: 4-6 rewarded ad views/day per user

Offline Progression

Commander in Chaos respects your time. The game progresses while you're away — but active play generates 3-5× more than passive. Only automated production counts offline (generators with Commanders + auto-launchers). No tap damage or active abilities.

offline_earnings = production_rate_at_exit × hours × efficiency_tier

Time AwayEfficiency
0-4 hours75%
4-6 hours50%
6-8 hours25%
8+ hours0% (cap)

While offline, active zone defenses regenerate 5% per hour — incentivizing return before they rebuild.

Live Events

Weekly Events (3-7 days)

Chaos Incursion

Dimensional rift opens in a barrio

Rewards: Commanders, cosmetics, exclusive resources

Barrio Blitz

Timed speed run of specific barrios

Rewards: Command Tokens, Rift Crystals, titles

Commander Trials

Bosses with modifiers (reduced timer, resistances)

Rewards: Unique Commander or skin

Supply Run

Collect items dropped by generators and enemies

Rewards: Resources, cosmetics, boosts

Seasonal Mega Events (Quarterly)

Frost Siege

Winter

City freezes — ice missiles, snow defenses

Techno-Pocalypse

Summer

Robot invasion — laser missiles, hacking events

Haunted Barrios

Halloween

Ghosts in the zones — haunted missiles

Rift Reunion

Anniversary

Retrospective content — veteran rewards

Achievements & Collections

500+ achievements across 8 categories.

Each achievement grants a permanent ×1.01 to ×1.05 multiplier, stacking substantially across 500+ achievements.

Destruction

"Destroy Barrio 1", "Deal 1T total damage"

Chaos Coins + permanent ×1.01

Tapping

"Launch 10,000 missiles", "10 crits in a row"

Command Tokens + tap cosmetics

Prestige

"First City Reset", "10 total resets"

Chaos Shards + titles

Collection

"Recruit 10 Commanders", "50 cosmetics"

Rift Crystals + frames

Speed

"Clear Barrio 1 in <5 min post-prestige"

Titles + animated frames

Secrets

"Find the easter egg in Quantum Gardens"

Unique cosmetics + lore entries

News

"Experience 50 different fake headlines"

"Journalist" missile skin

Social

"Join a guild", "Complete a guild raid"

Command Tokens + resources

Social Systems

Guilds (War Bands)

  • 30 members (expandable to 50)
  • Guild level by collective activity
  • Guild Tech Tree: permanent bonuses for all members
  • Guild chat
  • Guild leaderboard

Guild Raids (Weekly)

Weekly massive boss with huge HP. Each member gets a 30-second attack window. Collective damage. HP breakpoints unlock loot for the entire guild.

5 Leaderboards

Global: Total Chaos Coins lifetime
Speedrun: Fastest time per barrio
Guild Power: Collective guild ranking
Events: Ranking per event
Weekly: Most Chaos Shards earned this week

UX/UI Design

Mobile Layout (4 Horizontal Strips)

TopNews Ticker + Currencies + Rate/s~10%
CenterActive zone map (missiles, enemies, defenses, destruction)~40%
Lower-MidGenerator/Upgrades panel (horizontal scroll)~25%
BottomTHE RED BUTTON (large, prominent) + Mega Launch bar~20%
Nav BarMap | Arsenal | Quests | Shop | Settings~5%

The red button occupies 20% of the screen. LARGE, impossible to ignore. Constant pulsing glow. Circular Mega Launch charge bar around it. Size NEVER shrinks due to other UI elements.

Audio & Feedback

ElementStyle
Background MusicElectro-military satirical, mid-high tempo
Button SFXSatisfying mechanical click + missile whoosh
Impact SFXBoom scaled by damage
Coin SFXMetallic cha-ching
Milestone SFXShort ascending fanfare (2 sec)
News SFXNews jingle + TV static
Boss SFXIntense music, military drums
Prestige SFXDimensional collapse + hopeful rebuild

Technical Specs

Number System

Custom library based on break_infinity.js (mantissa + exponent). Max representable: 1e(9e15). Display: 3 significant digits. Notations: Letters (default — K, M, B, T, aa, ab...), Scientific, Engineering. Smooth animated lerp transitions.

Save & Cloud Sync

Local auto-save every 30s + on background. Cloud sync every 5min + on prestige + on close. Cross-platform via Google Play, Apple ID, Steam. Server validates prestige currency, events, leaderboards.

Performance Targets

60 FPS on mid-range mobile (2022+)Sub-100ms tap responseAdaptive LOD particlesOffline calculations in <2 seconds

Tone & Humor

Dark military comedy + absurdist satire + fake news. Nothing is taken seriously. The narrative is delivered exclusively through: flavor text on upgrades/missiles, fake news headlines, zone descriptions, short Commander dialogues, and humorously named achievements. NEVER mandatory cutscenes or text walls.

Backstory

Three dimensions collapsed into one point: a medieval fantasy kingdom, a futuristic sci-fi civilization, and a modern military-industrial complex. The result is NEXUS CITY — a chaotic metropolis where tanks share streets with dragons and robots. You are the "Commander" — appointed by bureaucratic error — and your mission is... well, nobody knows. But you have a red button and an arsenal of missiles. So, destroy.

Loading screens

Fun fact: The Dimensional Rift was caused by three interns pressing the same button at the same time.

Commander flavor text

Chef Bomba: 'His cooking is a war crime. Literally.'

Boss defeat

The boss didn't die. It just decided this wasn't worth the overtime pay.

Prestige prompt

Reset the city? Everything you've built will be gone. But like a phoenix, you'll rise. Except you're not a phoenix, you're middle management.

Idle return

While you were gone, your generators earned 2.4M Chaos Coins. Your Commanders also filed three complaints about working conditions.

Generator flavor

Oficina de Reclutamiento: 'Recruits confused medieval knights as modern soldiers.'

Fake News

BREAKING: Shield technicians on strike for better working conditions. All force fields disabled!

Key Features

  • THE BIG RED BUTTON

    Tap to launch missiles with Overcharge, Frenzy & Mega Launch

  • 10 Missile Types

    From Standard to the devastating Omega Missile

  • Fake News System

    Absurd headlines that change gameplay in real time

  • 60+ Commanders

    Dual-role heroes: Manager + Combat Leader

  • 20 Barrios, 5 Sectors

    Military × Fantasy × Sci-Fi mashup city

  • 80+ Idle Generators

    With milestone multipliers & automation chains

  • Dual Prestige + War Council

    City Reset → Dimensional Collapse → Infinite scaling

  • 500+ Achievements

    Each with permanent multiplier rewards

Target Audience

Casual-to-midcore players aged 16-45 who enjoy incremental progression, strategic optimization, and quirky humor

Adventure CapitalistTap TitansIdle Miner TycoonCookie Clicker

Roadmap

DesignQ1 2025

GDD v1.0 Complete

PrototypeTBD

Core Loop

AlphaTBD

Content

BetaTBD

Polish & Monetization

ReleaseTBD

Multi-Platform Launch

Looking for Artists

We need 2.5D artists for stylized city environments, exaggerated character designs, and UI elements with a cartoonish dimensional-mashup style.

Join the Team

Publishers

Seeking publishing partners for this idle clicker with deep systems and multi-platform potential.

Publisher Info

Note: This game has a complete 40+ page GDD v1.0 with full economy formulas, all 20 barrios defined, and detailed system specifications. Development has not started. Art assets are not yet available.